Previously: One Step Ahead. Today’s game is a little less elaborate than some of the others we’ve looked at here at TGIMM; all you need to carry off the telephone game known as Satoru-kun is Continue Reading > about The Most Dangerous Games: Satoru-kun
telephone
Encyclopaedia Of The Impossible: Thomas Edison’s Spirit Telephone
Previously: The Smiling Man. Type: UCD (Unusual Communication Device) Period/location of origin: Late 1800s - 1930s, United States of America. Precise timeline and locations remain Continue Reading > about Encyclopaedia Of The Impossible: Thomas Edison’s Spirit Telephone
The Most Dangerous Games: The Telephone Game
Previously: The Playing Card Game. The ritual game called the Telephone Game is less about calling a spirit to talk to them, and more about… well, it’s kind of like prank calling a spirit: If Continue Reading > about The Most Dangerous Games: The Telephone Game
For A Good Time, Call 801-820-0263
For more creepy, cursed phone numbers, click here. Here’s a fun thing to try the next time you feel like tempting fate: Call the phone number 801-820-0263. At first, you’ll just hear silence. If Continue Reading > about For A Good Time, Call 801-820-0263
The Most Dangerous Games: The Answer Man
Previously: Charlotte’s Web. The ritual game known in English as The Answer Man game — also sometimes known as The Phantom of the Answer or The Answer Phantom — originates in Japan, where Continue Reading > about The Most Dangerous Games: The Answer Man
Encyclopaedia of the Impossible: The Phone Number (“Help Me, Help Me, Susie’s Dying”)
Previously: The Girl from the Gap. Type: UCD (Unusual Communication Device) Period/location of origin: Unknown, although the majority of accounts suggest subject’s origins date back to the 1970s Continue Reading > about Encyclopaedia of the Impossible: The Phone Number (“Help Me, Help Me, Susie’s Dying”)