Previously: Sara Sarita.
Are you feeling lucky? If you are, you might try your hand at the Dice Game — but make sure you’re willing to risk it all before you begin. If you’ve played the Gambler’s Game or the Dead Poet’s Game, the setup will feel familiar… and so, for that matter, will the stakes.
In this game, the winner takes all.
As far as I know, the Dice Game is a made-up ritual, as opposed to one with deeper roots; it appeared on the r/Creepypasta subreddit courtesy of Redditor u/WanderingRiverdog on Aug. 29, 2016 before making its way to the Creepypasta Too Wikia just a few days later on Aug. 31. But although this particular game is likely quite new, gambling games — particularly those using dice — stretch back to antiquity. Indeed, the oldest set of dice we’ve found dates back to the Bronze Age… and that might not even be the oldest set of dice that was ever created. Since the beginning of time itself, humans have been making wagers and testing our luck with the roll of a die, and before that, we used dice as a means of telling the future or gaining knowledge.
With this history in mind, it makes sense that, though the reward for winning the Dice Game is great, the price for losing it is much, much greater.
As always, play at your own risk.
- One principal.
- A table. The table should be of a height that allows you to stand at it comfortably. Do not use any chairs.
- A pair of standard, six-sided dice.
- A cup. The cup should be opaque and of a lightweight material.
- A favorite board game. It is not necessary for the game to involve dice.
- A timekeeping device or stopwatch.
- A quiet room.
- A wish or desire.
Making The Wager:
- Begin at any time.
- Position the table inside the quiet room. This is the game room.
- Remove the board from the board game box and discard the rest of the game. Place the board on the table in the game room.
- Place one die on one end of the board. This is the first die.
- Place the other die in the cup. This is the second die.
- Place the cup containing the die right side up on the opposite end of the board from the first die.
- Stand at the table at the end of the board on which the first die is positioned.
- Speak the following words: “The game is set. Care to make your wager?”
- Wait for a brief moment.
- State your wish or desire. This is your wager.
- Exit the game room. Close the door.
- Wait. Keep an eye on your timekeeping device.
Rolling The Dice:
- After at least seven minutes have passed, open the door and return to the game room. DO NOT re-enter the game room if more than 11 minutes have passed. (See: Additional Notes.)
- If everything is exactly as you left it: DO NOT PROCEED. He does not want to play. Dismantle the game setup. Destroy and dispose of the second die. Do not attempt to play this game again.
- If the everything is exactly as you left it, except that the second die is no longer in the cup: DO NOT PROCEED. You have angered him (see: Additional Notes). Apologize for your lack of decorum. Dismantle the game setup. Destroy and dispose of the second die (if you can find it). You may attempt to play the game again, although it is not recommended; his memory is long, and he does not forgive or forget.
- If the cup is upside down with the second die inside it: You may proceed.
- NOTE: If you wish to abort the game, you may do so now; tell him that the wager is off, apologize, dismantle the game setup, and destroy and dispose of the second die. You may attempt to play the game again, although make sure that this time, you are willing to see it through. This is your last chance to abort. From this point forward, there is no going back.
- Pick up the first die and roll it on the game board. Do not allow the die to fall off the board.
- Take note of the number you roll.
- Pick up the cup and take note of the number of the die beneath it.
- If the numbers of both dice are the same: The game is a tie.
- If your die’s number is higher: You win.
- If your die’s number is lower: You lose.
- Thank him for playing and dismantle the game setup.
Awaiting The Outcome:
- Wait. Within a few days, one of three events will occur depending on the outcome of the game:
- If the game was a tie: Life will go on as before — no better, but no worse.
- If you won: Your wager will be yours. Accept your prize with grace.
- If you lost: His wager will be his. He will take his prize — and you will suffer the consequences.
No bystanders should be present during the game. Others may occupy the building, but no one other than the principal should be in the game room while the ritual is being undertaken. This game must be played alone.
If more than 11 minutes have passed between Making The Wager: Step 12 and Rolling The Dice: Step 1, do not proceed. Keep the door to the game closed and do not return until at least 24 hours have passed. After the 24 hours are up, open the door to the game room, dismantle the game setup, and destroy and dispose of the second die. It is also recommended that you destroy and dispose of all other materials used for the game.
The game may be played as many times as you wish, as long as the following conditions are met:
- The first attempt is not aborted because he does not wish to play;
- The majority of successive attempts are carried through to completion;
- And at least seven days pass between attempts.
Ways in which you may anger him include, but are not limited to:
- Making an inappropriate wager (see: Concerning Your Wager);
- Making a false wager (see: Concerning Your Wager);
- Rigging the game;
- Purposefully antagonizing him;
- And/or insulting him or the game in any way, shape, or form.
Should you anger him, brace yourself. Even if you abort the game and do not attempt to play again, he may feel you require punishment.
Concerning Your Wager:
You may not make a wager for a prize which cannot be granted. This does not mean that your wish or desire must be material in nature; however, it cannot be impossible.
You may not make a wager for a prize that involves taking the life of a person.
You may not make a wager for a prize that involves the wholesale destruction of something or someone.
You may not make a wager for a prize you do not actually desire.
Making any of the above wagers will anger him. (See: Additional Notes.)
Concerning His Wager:
His wager is the exact opposite of yours — and if he wins, his prize is your own misfortune. If you wished for love, you will find yourself alone. If you wished for wealth, you will find yourself destitute. If you wished for fame, you will find yourself forgotten.
If he wins, you cannot prevent your misfortune.
According to some, if he wins…you deserve your misfortune.
[Photo via InspiredImages/Pixabay]